Entertainment Technology

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CONTACT US

186 Jay Street
Voorhees Hall 203 (V-203)
Brooklyn, NY 11201

Phone: 718-260-5588

Fax: 718-260-5591

entertainmenttechnology
@citytech.cuny.edu

Emerging Media Technology/BTech (MTEC)

The BTech in Emerging Media Technologies is a four-year undergraduate program within the department of Entertainment Technology focused on creating the next generation of creative technologists for the expanding emerging media industries of New York City and beyond. Students develop solid skills within the framework of an integrated technical productionbased curriculum. This uniquely qualifies them to work within the agile interdisciplinary teams that define today’s media industry environment.

The program is one of a kind in its approach integrating media design theory and practice, computing media models and principles, and engineering methodology and implementation. In collaborative learning workshops, students gain hands-on experience using media production tools, develop skills in rapid prototyping, system integration, teamwork, software knowledge, and the tools to evaluate the viability of new media technologies. Advanced students create new media tools and software. The goal is to cultivate creative thinking capable of anticipating future applications of media technologies.

Students will complete the program with a technical production portfolio in their concentration area, a basic understanding of each of the concentration areas, and skills in production management, collaborative production (teamwork), and cooperative project design (collaborative design). Students will also learn general media and production technology including computer aided drafting and design software, simulation software, 3D modeling software, and digital media production competencies in audio, video, and web-based media. All students master basic competencies in interaction design.

CONCENTRATIONS/CAREER TRACKS

Choose from one of the three concentrations below:

  1. MEDIA DESIGN
    Media Design covers foundational skills in the creation and design of digital media systems to prepare students for careers such as interface/interaction designers, multimedia programmers and web/mobile app designers.
  2. TANGIBLE MEDIA
    Tangible Media covers foundational skills in fabrication, electronics and interface design to prepare students for careers such as 3D printing/CNC milling fabrication specialists, embedded system designers, and video game interface developers.
  3. MEDIA COMPUTATION
    Media Computation covers foundational skills in the use of computation itself as the material for the creation of interactive systems to prepare students for careers such as video game/virtual world creators, mobile application programmers and web/cloud computing developers.

Note: GenEd requirements are specific to each concentration.

GENERAL EDUCATION COMMON CORE1

42-48 CREDITS

I - REQUIRED CORE


English Composition (2 courses, 6 credits)

ENG 1101 English Composition I 3
ENG 1121 English Composition II 3

Science and Math Required for Media Design

MAT 1190 Quantitative Reasoning or higher 3
PHYS 1000 The Physical Universe or higher 3

Science and Math Required for Media Computation

MAT 1190 Precalculus 2 or higher 4
PHYS 1433

PHYS 1441
General Physics I: Algebra Based
OR
General Physics I: Calculus Based
4

5

Science and Math Required for Tangible Media

MAT 1475 Calculus 2 or Higher 4
PHYS 1441 General Physics I: Calculus Based 5

II - FLEXIBLE CORE

Select Any Approved


World Cultures and Global Issues

Any Approved Course 3

US Experience in its Diversity

Any Approved Course 3

Individual and Society

Any Approved Course 3

Creative Expression

Any Approved Course 3

Scientific World

(2) Tangible Media Concentration students must take

PHYS 1442 General Physics II: Calculus Based 5

(3) Media Computation Concentration students must take

MAT 2440 Discrete Structures and Algorithms I 3

One Additional Course from Any Group

III - COLLEGE OPTION REQUIREMENTS (12 CREDITS)

One course in Speech/Oral Communication

COM 13304 Public Speaking or higher 3

One interdisciplinary Liberal Arts and Sciences course

Any Approved Course

Additional liberal arts to reach a total of at least 42 credits in general education.

In meeting their general education requirements overall, students must take at least one advanced liberal arts course or two sequential courses in a foreign language.

Any Approved Course 3-4

(2) Tangible Media Concentration students must take

MAT 1575 Calculus II 4
Any Approved Course 3

Writing Intensive Requirement

Students at New York City College of Technology must complete two courses designated WI for the associate level, one from GenEd and one from the major; and two additional courses designated WI for the baccalaureate level, one from GenEd and one from the major.

Subtotal 42-48

THESE COURSES ARE REQUIRED FOR ALL THREE CONCENTRATIONS

PROGRAM-SPECIFIC DEGREE REQUIREMENTS:

CREATIVE MEDIA FOUNDATIONS (14 COURSES, 32 CREDITS)

ENT 1100 Introduction to Entertainment Technology 3
ENT 1103 Basic Electricity for Live Entertainment 1
ENT 1203 Basic Electricity for Live Entertainment Lab 1
MTEC 1001 Media Design Skills Lab 1
MTEC 1003 Media Computation Skills Lab 1
MTEC 1005 Tangible Media Skills Lab 1
MTEC 1101 Emerging Media Foundation 3
MTEC 1102 Production Practices 3
MTEC 2230 Media Computation 3
MTEC 2120 Interactive Media Systems Design 3
MTEC 2250 Tangible Media 3
MTEC 2280 Ins and Outs 3
CST 1101 Problem Solving with Computer Programming 3
CST 1201 Programming Fundamentals 3

ADVANCED COURSES (6 COURSES, 22 CREDITS)

MTEC 3140 Topics and Perspectives in Emerging Technologies 3
ENT 3320 Technical Production (must be taken 4 times) 8
ENT 4430 Project Management 3
ENT 4499 Culmination Project 2
ENT 4900 Internship (135 Field Hours) 3
MTEC 4800 Interdisciplinary Team Project 3

1. MEDIA DESIGN CONCENTRATION

REQUIRED COURSES 13-15

Select five (5) courses from the following list:

COMD 3508 Introduction to Game Design Concepts 3
COMD 3540 2-Dimensional Animation 2
COMD 3640 3-Dimensional Animation and Modeling I 3
COMD 3740 3-Dimensional Animation and Modeling II 3
COMD 4720 Multimedia Design I 3
ARCH 3550 Building Performance Workshop 3
ARCH 3551 Sustainability: History and Practice 3
ENT 1190/COMD 2320 Introduction to Film and Video Production Design 3
ENT 1250 Lighting Technology 3
ENT 1270 Sound Technology 3
ENT 3390 Sound for Multimedia 3
IND 2313 Industrial Design I 2
MTEC 2210 Media Design 3
MTEC 3125 Nonlinear Narrative 3
MTEC 3160 Performance Design 3
MTEC 3175 Ecological Design 3
MTEC 3230 Introduction to Interactive 3D Environments Programming 3
MTEC 3240 Interactive Sound for Games and Simulations 3
Other Degree-Specific Elective Courses 9-11

Select sufficient additional credits from the recommended degree electives list to equal 24 credits in the concentration


2. TANGIBLE MEDIA CONCENTRATION

REQUIRED COURSES 9-17

Select four (4) courses from the following list:

IND 1112 Engineering Drawing I 2
MECH 1222 Computer-Aided Engineering Graphics 2
MECH 1233 Statics and Strength of Materials 3
IND 2304 Advanced Solids Modeling 2
ETN 1102 Principles of Electricity and Electronics 4
ETN 1302 Principles of Electricity, Electronics and Computer Operation 4
EMT 1150 Electrical Circuits 5
EMT 1250 Fundamentals of Digital Systems 4
ENT 2280 Entertainment Control Systems 3
ENT 4480 Show Systems Integration 3
MAT 2580 Introduction to Linear Algebra 3
CST 2403 Introductory C++ Programming Language Part I 3
CET 3510 Microcomputer Systems Technology 4
CET 3640 Software for Computer Control 3
CET 4952 Robotics Technology 4
Other Degree-Specific Elective Courses 7-15

Select sufficient additional credits from the recommended degree electives list to equal 24 credits in the concentration. These may include up to 6 credits of the General Education Common Core math and science courses required for this concentration.


3. MEDIA COMPUTATION CONCENTRATION

REQUIRED COURSES 15-16

Select five (5) courses from the following list:

CST 1204 Database System Fundamentals 3
CST 1215 Operating Systems Fundamentals 3
CST 2301 Multimedia and Mobile Device Programming 3
CST 2309 Web Programming I 3
CST 2403 Introductory C++ Programming Language Part 3
MTEC 3125 Nonlinear Narrative 3
MTEC 3230 Introduction to Interactive 3D Environments Programming 3
MTEC 3240 Interactive Sound for Games and Simulations 3
MAT 1475 Calculus I 4
MECH 3550 Simulation and Visualization 3
COMD 3508 Introduction to Game Design Concepts 3
Other Degree-Specific Elective Courses 8-9

Select sufficient additional credits from the recommended degree electives list to equal 24 credits in the concentration. These may include up to 6 credits of the General Education Common Core math and science courses required for this concentration.

DEGREE ELECTIVES

Select from the following list, or any concentration specific course, or any MTEC or ENT course that is not already required for your degree.

COMD 3640 3-Dimensional Animation and Modeling I 3
COMD 3740 3-Dimensional Animation and Modeling II 3
CET 3510 Microcomputer Systems Technology 4
CET 4960 Applied Digital Technology 4
CST 2307 Networking Fundamentals 3
CST 2409 Web Programming II 3
CST 2410 Introduction to Computer Security 3
CST 2415 System Administration (UNIX/Linux) 3
CST 3503 C++ Programming Part II 3
CST 3519 Advanced Web Client Technologies 3
IND 2401 Furniture Design 2
MECH 2322 Engineering Materials 3

Common core distribution credits in excess of 42 credits used to satisfy degree requirements up to 6 credits

COMMON CORE AND COLLEGE OPTION 42
PROGRAM-SPECIFIC DEGREE REQUIREMENTS 54
CONCENTRATION 24
REQUIRED FOR THE DEGREE 120

1 Surplus Common Core distribution credits (over 42) are applied to career concentration elective credits.

2 Students without the requisite math background will be required to take MAT 1175, MAT 1275, and/or MAT 1375 in preparation. This will increase the number of credits required for the degree by 4-8 credits.