Reneta D. Lansiquot
Advanced Technical Writing, English Composition I (Learning Community), Films from Literature, Specialized Communications for Technology Students, Weird Science: Interpreting and Redefining Humanity
PhD, Educational Communication and Technology, New York University
MS, Integrated Digital Media, Polytechnic Institute of New York University
BTech, Computer Systems Technology, New York City College of Technology
AAS, Computer Information Systems, New York City College of Technology
Reneta D. Lansiquot has an extensive background in educational communication, the use of technology in educational settings, and interdisciplinary studies. Dr. Lansiquot’s interest in supporting underrepresented students in their understanding of computer programming, technical writing, and interdisciplinary studies has yielded several research studies that have been published in high-impact peer-reviewed educational journals.
Liou-Mark, J., Dreyfuss, A. E., Blake, R. A., Lansiquot, R. D., & Yu, K. (in press). Navigation by mentoring and leadership: Sustaining women majoring in mathematics. Mathematics and Computer Education.
Lansiquot, R. D. (Ed.) (2013). Cases on interdisciplinary research trends in science, technology, engineering, and mathematics: Studies on urban classrooms. New York: IGI Global. doi: 10.4018/978-1-4666-2214-2
Cabo, C., & Lansiquot, R. D. (2013). Development of interdisciplinary problem-solving strategies through games and computer simulations. In R. D. Lansiquot (Ed.), Cases on interdisciplinary research trends in science, technology, engineering, and mathematics: Studies on urban classrooms (pp. 268-294). New York: IGI Global.
Lansiquot, R. D. (2012). Real classrooms in virtual worlds: Scaffolding interdisciplinary collaborative writing. In A. P. Ayala (Series Ed.), Smart innovation, systems and technologies: Vol. 17. Intelligent and adaptive educational-learning systems: Achievements and trends (pp. 269-292). New York: Springer.
Lansiquot, R. D. (2011). Making the virtual real: Using virtual learning communities for research in advanced technical writing. In B. K. Daniel (Ed.), Handbook of research on methods and techniques for studying virtual communities: Paradigms and phenomena (pp. 224-232). Hershey, PA: IGI Global.
Lansiquot, R. D., Blake, R. A., Liou-Mark. J., & Dreyfuss, A. E. (2011). Interdisciplinary problem-solving to advance STEM success for all students. Peer Review, 13(3), 19-22.
Lansiquot, R. D., & Cabo, C. (2011). Alice’s adventures in programming narratives. In C. Wankel & R. Hinrichs (Eds.), Transforming virtual learning: Cutting-edge technologies in higher education (Vol. 4, pp. 311-331). Bingley, UK: Emerald.
Lansiquot, R. D. (2010). Interactive iconography: Using visual scope to promote writing and revision. Journal of Interactive Learning Research, 21(3), 367-381.
Lansiquot, R. D. (2009). Advanced technical writing: Blending virtual communities. [Special issue on blended learning]. The Journal of the Research Center for Educational Technology, 5(1), 57-63.
Goldman, R., Dong, C., & Lansiquot, R. (2009). Software design for video research in the learning sciences and CSCL: Two studies use the perspectivity framework and Orion™. Proceedings of the International Conference on Computer-Supported Collaborative Learning: Vol. 2 (pp. 132-134). New York: ACM.