Michelle is an Associate Professor at New York City College of Technology, CUNY where she teaches 3D Modeling, Animation and Game Art. She has a BA in Art from the University of Rhode Island and a Master of Industrial Design from The University of the Arts. Michelle has worked in VR simulation research, Information Architecture, Multimedia Design and Software Application Support. She has worked for clients such as: Proctor & Gamble, DuPont, GlaxoSmithKline, Qwest Communication, SAP, and Unisys.
Michelle's research includes interdisciplinary curriculum and personal creative work using both traditional and digital media. Her praxis involves the study of nature as a catalyst for inspiration and consciousness manifested in creative works.